Simple OSL Ambient Occlusion

Here’s a great demonstration of the power of the Open Shading Language node! In 60 lines of code, Youpi wrote an Ambient Occlusion Shader.

Youpi writes:

Just because I need one, and also because the AO node in Blender is a little too light, I’ve made today an Ambient Occlusion Shader with OSL.

It works exactely like a standard Ambient Occlusion, as you could find it in many software.

Links

Be Sociable, Share!

    7 thoughts on “Simple OSL Ambient Occlusion

    1. I have saw the different examples that you guys have made, they are really interesting. It would be grate if there was a site where all those great shaders could be made as a library. And explain to novice as me as to instal and use them properly.

    2. I wonder…can OSL shaders positively affect cycles render times and/or noise?
      It’s not hard to imagine that they can affect performance in a negative way.

    Leave a Reply

    To add your profile picture to your comments, register your email address on Gravatar.