Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

Rendering Lensflares with OpenGL/GLSL

6

Flare

A method to render lensflares using GLSL/OpenGL.

Carl Irwin writes:

This is a lens flare concept that I thought I would share with the blender nation. It is a slightly "outside of the box" use of the GLSL / OpenGL rendering capability in Blender and the Video Sequence Editor as a compositing tool. The idea is to use the faster OpenGL platform for quickly rendering production quality, usable effects. The tutorial expects that the viewer already knows a little bit about the VSE and scene creation in Blender.

6 Comments

  1. 2 questions:
    1) would it be possible to post your library?
    2) Can this be implemented directly into Blender? especially cycles, so it would be a matter of seconds to make something as impressive as this, that renders almost instantly?

  2. I must admit, I haven't watched the video yet, but the first question that springs to mind at the thought of GLSL based lense flares, is... could we do it in the game engine?

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×