A method to render lensflares using GLSL/OpenGL.
Carl Irwin writes:
This is a lens flare concept that I thought I would share with the blender nation. It is a slightly "outside of the box" use of the GLSL / OpenGL rendering capability in Blender and the Video Sequence Editor as a compositing tool. The idea is to use the faster OpenGL platform for quickly rendering production quality, usable effects. The tutorial expects that the viewer already knows a little bit about the VSE and scene creation in Blender.
6 Comments
2 questions:
1) would it be possible to post your library?
2) Can this be implemented directly into Blender? especially cycles, so it would be a matter of seconds to make something as impressive as this, that renders almost instantly?
I must admit, I haven't watched the video yet, but the first question that springs to mind at the thought of GLSL based lense flares, is... could we do it in the game engine?
I know almost nothing about the game engine, but with what little I do know and having watched the tutorial I would say I certainly think so.
What I love about this is the sheer crazy "This CANNOT have been designed for this" of it. As someone who doesn't have the widest toolset knowledge I often find myself coming up with things that I'm sure there are dedicated tools for but since I know Blender I just do it in Blender. Sometimes that's probably not a great idea, sometimes it is.
Nifty video. Thanks for sharing.
yeah its possible to do lensflare, this guy did it in blender game engine.
http://www.youtube.com/watch?feature=player_embedded&v=xyZWu23xpWA#!
from
http://devlog-martinsh.blogspot.fr/
Great tutorial. Thank you very much.
realy impressive stuff... thanks a lot! greate ideas and tutorial!