Rendering Lensflares with OpenGL/GLSL

Carl Irwin writes:

This is a lens flare concept that I thought I would share with the blender nation. It is a slightly “outside of the box” use of the GLSL / OpenGL rendering capability in Blender and the Video Sequence Editor as a compositing tool. The idea is to use the faster OpenGL platform for quickly rendering production quality, usable effects. The tutorial expects that the viewer already knows a little bit about the VSE and scene creation in Blender.

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