MediaGoblin adds 3d model support, uses Blender as backend

Alexandre writes:

Recently Blender got a new interesting use. MediaGoblin, a free platform for publishing images, audio and video files (think of it as of self-hosted YouTube, Flickr and SoundCloud), is now capable of rendering previews of STL and OBJ models. For that it uses Blender and thingiview.js (which renders the data via WebGL). The work was done by request of LulzBot developers (LulzBot is a 3D printer with open specs) who wanted to use MediaGoblin as a free version of Thingiverse.

More info here.

With that feature in place MediaGoblin has basics of a digital asset management platform. This particular development was discussed at Blender Conference this year between Tube open movie team, renderfarm.fi team and MediaGoblin team.

More info on that with quotes from Nathan Letwory, Julius Tuomisto, Fateh Slavitskaya and Chris Webber (MediaGoblin) on LibreGraphicsWorld.

Finally, the MediaGoblin team has an ongoing fundraiser that closes in just few days. They are aiming to collect 60K to fund full-time development of MediaGoblin, which will bring many useful features.

Personally I wasn’t much interested in MediaGoblin first. But then Fateh mailed me and explained all the background (they are good friends with Chris Webber, who developed some of the tools for the Tube team; and the digital asset management is something of a huge interest to Tube folks), and that did get my interest :)

It would be great if you could do a bit of coverage at blendernation.com too, like I did at LGW. A free scalable decentralized DAM solution could be interesting to many users. And securing full-time development would certainly do it good :)

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