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A Painterly Look with the Blender Compositor

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Rylan Wright describes a compositor technique to achieve a 'painted' effect.

Rylan writes:

After being inspired by the "painting with polygons" technique about a year ago, I thought about doing a painterly, crayon, or watercolor type rendering with the compositor displace nodes,canvas images and procedural textures.

The rough edges are part of the render when you shift + BKey in camera view and boarder the image. I figured this out by trail and error with just the mind set of "I know Blender could do this."

Here is a tutorial on the node setup if other blender users are interested.

Link

4 Comments

  1. Gertjan van den Broek on

    If you could figure out how to retain your edges a bit more I'd be interested. Right now it looks more like it was either washed out, or painted by a very drunk artist.

    • Thanks for taking the time to look.
      You might get what your looking for if Texture size is increased.
      I personally like the low noisy,unstable,wobbly,crayon edges look.
      And every now and then, I am a very drunk(Kids don't try this) painter artist.

  2. I'm impressed. I'm really into the whole NPR thing and have made great strides in understanding the freestyle render and how to implement a pencil shader in Blender. This is something I'll definitely have to look into. Thanks dude.

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