An amazing book for children using a Kinect and the Blender Game Engine.
Julius Tuomisto writes:
Kids love a good story – and actually so do we adults. Kinected Stories is a series of storybooks that mix traditional storytelling with the latest developments in motion tracking and speech recognition technology. Through this unique combination, a Kinected Story allows any child (or playful adult) to literally step in to the role of their favorite storybook character.
When we were first creating the Blender plugin for our Kinect technology based own motion tracking software NI mate, we always believed that the combination of NI mate and the Blender Game Engine would make an excellent prototyping environment for prototyping new motion tracking based games. In order to put this theory to the test, we decided to build our own prototype and proof of concept on these two technologies.
Having started as a piece of paper some nine months ago, we’ve since went on to create the fully functional prototype featured in the video. We now believe more than ever that we made an excellent choice in using the Blender Game Engine and made significant savings in resources that would have otherwise been spent on learning new API’s and perhaps even purchasing some proprietary game engine.
We will disseminate our findings at this years Blender Conference. Mine and Janne ‘jahka’ Karhu’s talk (under the banner of our production house and co-op Studio Lumikuu) will be on ‘Using NI mate and the Blender Game Engine for prototyping a Kinect gaming concept: Case Kinected Stories’. We will also write comprehensive roundup of the most important lessons that we learned along the way and post it on the NI mate webpages.