The Blender Foundation has just released Blender 2.64. This is the release that contains all the new functionality that was required to make Tears of Steel. The most important changes were improvements to the motion tracker, and better masking/green screen keying tools. But that’s not all – Blender Game Engine users will be happy to know that this part of Blender got some upgrades, too!
Ton Roosendaal writes:
The Blender Foundation and online developer community is proud to present Blender 2.64. This release was targeted at improving Blender for the Mango open movie project, along with integrating branches and patches from the past years.
The focus was on creating a full VFX pipeline, with improved motion tracking using a planar tracker, easier green screen keying, and a new mask editor. A new tile based compositing system was added, along with more advanced color management. Cycles rendering got dozens of smaller features and improvements resulting from its use in production.
Sculpting now supports masks, and a skin modifier was added to quickly create a model from skeletons. The game engine got improved shadows and physics options, and Collada export now has more options to tune for exporting to other game engines.
Check the list below for highlights and the full changelog.