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Blender Demo: Cycles Island Revisited

49

Remember this? GeorgeTheBlenderhead now posted an animated version including a breakdown. Prepare to be WOWed.

GeorgeTheBlenderhead writes:

Animation sequence demonstrating the capability of Cycles render engine built within Blender the "free" 3D software packages. This is a result from 500 samples per frame.

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

49 Comments

    • The blur is on at all times.
      The trees at around 00:10 are higher elevated than the others, hence closer to the camera and appear therefore "faster". And since they rush by so fast, they're blurred more than the other trees.

  1. john leigh, London uk on

    brilliant - really good - like a helicoptor flypast - could easily be used in a film or documentary like this - love it

  2. Looks impressive but the video is so badly put together. Slower, more coherent camera moves are needed. Lacks the flow due to haphazard cuts. Great stuff though.

  3. yeah nice renders etc. but... 10 sec of render and making a breakdown.... give ME a break.
    everyone is making breakdowns recently... just wait when we see a breakdown of 4 sec anim.
    Maybe we should make a competiton for the most unreasonable breakdown. for example anim of a falling cube.

  4. Needs to be slower and longer, be much easier to actually appreciate the detail.
    Don't mind the breakdown but having credits feel longer than the main video should tell you its not long enough.

    • Yeh right. A more proper breakdown would need to show the effects of color correction, motion blur, and the atmospheric haze, to say the least. But the render time discouraged me to render out the separate passes all over again. Moreover, Agustin's files are already available at Blendswap for scrutiny. And the total production files for this video may become available for download for registered members of http://www.BenderNews.org next week.

  5. Firstly let me say that its really awesome, its really well well made.

    But I must admit that even if I have the file I can't use this technique. I do not understand how its done. Could someone give me a clue?

  6. Very well done.

    I must admit that I do not understand how they did it. Even if I have the file, I can't find the way to apply the same technique to another project. Could anyone give a clue?

    (I wrote a comment for this, and it did not appear when I refresh. Sorry if there's finally a double post)

  7. Very very slick. Got to love the power of instancing. Would be brilliant to have a longer sequence to see if it holds up, because, at the minute, if I wasn't told this was a CG render I'd just think it was footage. Can understand why it's so short though, 500 samples is pretty high, but no doubt needed.

  8. This footage could be used in any big budget movie. The music sets the right tone for the mood too. The WETA and PIXAR people should look at this.

  9. Hey. Please upload it in vimeo as youtube is blocked in our country and I dont want to use youtube as it is been blocked due to a good reason.I have seen the image that is why I am so curious to see the breakdown.Thanks

  10. It's really beautiful.

    A constructive criticism: in the shots where you're zooming over the trees, a little bit of wind movement in the tree-tops might add that last little bit of realism.

  11. This may be a dumb question, but even after downloading the sample file, i couldnt figure out how you made it show only boxes kn the 3d viewport, while displaying the trees in the render? I found the trees used for the particle settings, and they are simply boxes until i go into edit mode, where i can see the structure?

    I'd love to use this strategy on a couple videos im working on if i can figure out how to display empty boxes instead of trees when editing, which drastically slows everything down right now.

    Please help :-) ill try to upload a couple videos of my work when finished too.

  12. It looks great, yet I can still see that all the trees are essentially the same. Why not use several types of trees and spinning them around randomly so tthey don't look identical?

  13. OK, first of all, I'm very amazed at the photo-realism of this. It's extremely detailed. But I've realized that breakdowns tend to just be fading from wireframe to full render for each shot. To me it's pretty obvious what the wireframe would look like with out the "breakdown". It just seems pointless unless you go more in-depth.

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