Libre Graphics World writes about the outstanding Blender work of Pierre-Abraham Rochat.
Alexandre Prokoudine writes:
While going through portfolios on Behance Network, I stumbled upon a quite interesting take at 3D landscapes by Pierre-Abraham Rochat, a Lausanne (Switzerland) based artist.
Many Blender artists do their best to squeeze the air out of LuxRender's lungs to make the most photorealistic render ever (and rightfully so). But Pierre-Abraham takes a completely different approach. He makes beautiful simplified landscapes.
I'd even venture to say that it's low-poly at its finest.
Link
24 Comments
As much as we strive for realism in our art, it always pays to remember that simplicity can be just as effective!
I see our favorite troll is still downvoting sensible comments. What part of "simplicity can be effective" could any serious artist possibly disagree with.
Keep trolling, troll. Your downvotes are meaningless.
Don't be such a Nazi, people are free to disagree or downvote a comment if they want to.
It is too broad a statement for me to agree or disagree with. Just as "effective" with what?
I do however disagree with your reverse trolling. Somebody disagrees and you shit on them.
I do completely love Pierre-Abraham Rochat's style though.
If it's too broad a statement to agree /or/ to disagree with, why downvote it? That's my largest gripe. I am also very selective about which downvotes I take issue with. Some downvotes are well deserved, some are a matter of opinion, and a select few are ridiculous. For instance, I'm not going to downvote this comment of yours which I am responding to, even if I question parts of it. If I do downvote a comment I don't do it lightly or for trivial reasons.
all good post-modernists know that realism is a crutch. ;)
I love this stuff, and actually am starting to do this style of 3D illustration .. nothing nearly as awesome as Pierre, but hopefully someday I'll get half as good.
Fake 2D art can also be gorgeous and easily done in Blender, thanks to Blender Internal and its node system.
Unless you are 3D printing your pieces, all final output from blender is 2D. Keep that in mind!
i love this styles, i'm trying to get there with characters and environments more and more its more graphic, and stylized.
at first glance I was thinking "ah this is ok" then I went and looked at the rest of his work... oh there is some beautiful stuff he has put together :-) I think the picture here is the most boring of the lot
For some reason Road Runner and Wile E Coyote comes to mind.
But... beautifully done.
Brilliant work. I saw it a way back before, but it' still a pleasure to watch his work.
How do you think how did he achieve this toon like shading? I think it's blender internal because in my opinion it was made in "pre cycles era" :)
The great thing is that it doesn't have those ugly black edges like in oder toon shading renders..
The post mentions luxrender - so maybe it's that? You can kinda see the light bounces
I didn't mention LuxRender because of that. In other words, if PA actually uses LuxRender, the mentioning is coincidental. I don't think he does, though.
Beautiful!
Speechless
love it
Awesome art! My favorite is that picture with striped fields. Aqua-painted pictures looks very nice also!
Very nice for a Christmas postcard!
Very striking and effective work
Man I love this stuff. Also check out the work of Timothy J. Reynolds. http://www.turnislefthome.com/33005/324719/work/low-poly-isometrics
Some interesting works there, thanks! :)
This guy is one of maybe 5-10 Blender users who have demonstrated a capability with, and understanding of the difference between art, design, illustration and decoration. Great stuff.