Shufflepuck Cantina – iOS Game Made in Blender

All content in Shufflepuck Cantina was created in Blender.

Jean-Edouard Fages writes:

Shufflepuck Cantina is an iPhone/ iPad game, an hommage to game classic Shufflepuck Cafe by Brøderbund Software in 1988.

Every asset has been created in Blender, textures reworked on a 2D software after 3D painting. The game runs on our own engine, reading data blocks from .blend files.

We decided to organise our production around Blender and it took one year for our 4 man team to craft it.
Blender’s awesome set of features came really handy, even for timing sounds, coloring vertices, texture painting…

The game is free with optionnal IAPs, you can get it from iTunes.

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    33 thoughts on “Shufflepuck Cantina – iOS Game Made in Blender

    1. Ok that is pretty dang fantastic. Nice art and everything looks real fluid. I was hoping it wasn’t a proprietary SDK, since I’ve been wanting to do more iOS stuff (have one iPad game launched, non Blender sadly) and want to use Blender for as much as humanly possible.

      Good work – fantastic and I hope it goes well!

    2. This is an extremely elaborate shuffle puck game, haha. Beautiful really. I would imagine you were using this game to develop your engine and workflow in Blender for future games as well?

      • Thank you but I don’t agree with you.
        Yes we had to build a recognizable setting with the first assets seen by the player ,so they would find their marks quickly and get immersed in something they already know. We want to appeal to casual players.

        Still our game has nothing to do with the Star Wars universe, it has its own original world, with its own characters and stories, as you may see with how the game progresses.

    3. @Jean-Edouard Fages
      It looks nice! Im just curious about one thing, you wrote your own engine did you ever consider to develop your requirements in the existing blender game engine instead of building a new engine?
      cheers

      • This is what our coder says;
        100% custom engine is optimal in term of performance and perfectly adapted to our specific needs.. every single line of code is under control.
        We do not embed .blend files we preprocess them in our pipeline tool and export lightweight data)
        on the top of that, it’s more challenging for a programming enthusiast (little anecdote: this is a one man job!)

    4. That’s a slick looking game, well done. Music/soundfx are great also. I like the lion dude’s reaction when he gets scored on, I used to play ping pong against a guy like that :P

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