All content in Shufflepuck Cantina was created in Blender.
Jean-Edouard Fages writes:
Shufflepuck Cantina is an iPhone/ iPad game, an hommage to game classic Shufflepuck Cafe by Brøderbund Software in 1988.
Every asset has been created in Blender, textures reworked on a 2D software after 3D painting. The game runs on our own engine, reading data blocks from .blend files.
We decided to organise our production around Blender and it took one year for our 4 man team to craft it.
Blender’s awesome set of features came really handy, even for timing sounds, coloring vertices, texture painting…
The game is free with optionnal IAPs, you can get it from iTunes.