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TextureAtlas Add-on: Baking Entire Scenes

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A nice, add-on for creating light maps of entire scenes.

Paul Geraskin writes:

Hi all!

This is a cool script for baking LightMaps for entire scene. The very vital thing for Game Developers and 3d Artists(which are in game development industry). The script will allow you to unwrap the entire scene and bake it!

Features:

  • Grouping of objects to bake/unwrap.
  • AutoUnwrapping of grouped objects.
  • Manual unwrapping of entire scene. Script can make merged object.
  • Non destructive manipulation of grouped objects.

Download the script (0.14v is the last one).

Have fun, and make your game enviroment like Unreal/Unity does!

Example of baked scene of 150 objects:

Some Video Tutorials:

26 Comments

  1. Wait, it's joining the meshes, and not keeping them separate? I can do this already if i was to combine the mesh and run the lightmap tool? It's very nice, but it's editing your models as opposed to doing the effect and leaving them as they were.

  2. Yes, seems the updated version of blender did allow it to work. Out of curiosity, what features were you using that needs 'beta' code to run?

    • This script makes only texture atlas and unwrapping. If the developers of blender will make GI baking, so it will be. :)

  3. According to many feature requests I added official blender 2.63.0 compatibility. Just download the script again!!!!
    Now you can use it with the official blender 2.63 release!

  4. Are the videos supposed to have sound, cause mine don't. What exactly are the advantages to using this plugin vs what is already available in the baking menu in Blender?

    • The script makes one Texture Atlas for all objects. In other words the script unwraps entire scene into one UV. This is good for game developers mostly (LightMaps/ShadowMaps).

  5. I have been looking for a long time for such a Blender plugin and I would like to thank you for it. Good job!

    However, i find the video tutorials in the online docs almost impossible to follow; to a beginner like me they look almost like random clicking in the Blender GUI. A step-by-step written tutorial would be much more helpful. Would you please consider updating the documentation? The way it is now I cannot use this plugin and I have to keep looking for something else. It's a shame because TextureAtlas seems to have all the features that i need. Thank you.

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