TextureAtlas Add-on: Baking Entire Scenes

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A nice, add-on for creating light maps of entire scenes.

Paul Geraskin writes:

Hi all!

This is a cool script for baking LightMaps for entire scene. The very vital thing for Game Developers and 3d Artists(which are in game development industry). The script will allow you to unwrap the entire scene and bake it!

Features:

  • Grouping of objects to bake/unwrap.
  • AutoUnwrapping of grouped objects.
  • Manual unwrapping of entire scene. Script can make merged object.
  • Non destructive manipulation of grouped objects.

Download the script (0.14v is the last one).

Have fun, and make your game enviroment like Unreal/Unity does!

Example of baked scene of 150 objects:

Some Video Tutorials:

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    25 thoughts on “TextureAtlas Add-on: Baking Entire Scenes

    1. Wait, it’s joining the meshes, and not keeping them separate? I can do this already if i was to combine the mesh and run the lightmap tool? It’s very nice, but it’s editing your models as opposed to doing the effect and leaving them as they were.

    2. According to many feature requests I added official blender 2.63.0 compatibility. Just download the script again!!!!
      Now you can use it with the official blender 2.63 release!

    3. Are the videos supposed to have sound, cause mine don’t. What exactly are the advantages to using this plugin vs what is already available in the baking menu in Blender?

      • The script makes one Texture Atlas for all objects. In other words the script unwraps entire scene into one UV. This is good for game developers mostly (LightMaps/ShadowMaps).

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