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  • datahead

    I think it looked better without color correction

  • FZ

    Bart, you should add a headline ;)
    You can’t select this entry whithout one ;)

    • http://www.blendernation.com Bart Veldhuizen

      Yeah I guess a title would help ;-) Thanks!

      • FZ

        ähhmmm Bart, there still isn’t a headline at blender.org ;)
        But I think you know that :)

        • http://www.blendernation.com Bart Veldhuizen

          Yeah, the old version is still being cached somewhere. Can’t really figure it out quick and I have to get on with work.. I think it’ll be gone in a couple of hours.

          • FZ

            Take your time ;)
            But I’m glad you know bout it :)

  • Utopia780

    Thanks for posting the breakdown Steven!
    How did you paste the camera motion from one footage to another?

    • Steven

      Hey, I just added my second shot on a plane in 3D space, same distance as the house, and rendered that out after applying the camera solver constraint to the camera.

      • Utopia780

        That makes sense..
        Thank you so much for your reply!

        Cheers!

  • Chuckie

    Nice Job, Steven, that video was great. Thanks for the breakdown.

  • Kirill Poltavets

    Thanks for the breakdown!

  • TheGandalf

    Neat!

  • erick parra

    Woo W ! nice

  • Mike O

    Should have put the cows on the roof too!

    • Steven

      haha! we talked about that! could have done a bull fight on the roof! :D

  • BenMcC

    Cool! :) How did you make and animate the rotoscoped kid and how long did it take?

    • Steven

      Hey, here’s a good video on how to do masking in blender from the mango channel, it didn’t take me long, pretty quick and easy. http://www.youtube.com/watch?v=5ZnJLLB1P4M&feature=plcp

      • BenMcC

        When I said rotoscoped I meant how did you make and animate the 3D model of the kid and how hard was it?

        • Steven

          ahh, you confused me by using the word rotoscoped, that’s another name for masking. Animating the 3D model was a little tricky, and took me around 6-8 hr, but I couldn’t think of any other way to achieve realistic shadows.