Creating a Statistical Map

Learn how to create a world map for data visualization in this videotutorial by ETCWilde.

ETCWilde writes:

In this tutorial, I will show you how to create a statistical map using blender. We will use cycles, but it wouldn’t be too hard to convert it to using the blender internal engine.

To create the regions, we will extrude vertex-by-vertex to outline the region. Then select all the vertices and create an n-gon.

The statistical map can be used to show metrics for regions around the world, or wherever.

If you enjoyed this tutorial or found it interesting, please give it a thumbs up, if you have suggestions on future tutorials or what I could do better, please leave a comment and I will try to get back to you on that, If you need help message me or leave a comment and I will try to help you work through that. If you want more tutorials, subscribe! Thanks for watching.

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    13 thoughts on “Creating a Statistical Map

    1. I haven’t completed watching the tutorial, so I might be wrong, but you can import 2D images (maps etc) which are .svg or other vector file formats as splines into blender, then simply use the spline extrude and done!

      • It is a modified version of Ubuntu Ambiance. I thought that the orange colour looked better than the purple so I changed it and some other things, but overall, it is Ubuntu Ambiance.

      • Physically, yes. In terms of where the population is, no. Seeing as this is for counting people, I figured that I would count say that it is part of Europe. I agree though, it does look kind of silly.

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