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Improving Blender Renders with Photography Techniques

16

Learn how to apply classic photography techniques to improve your Blender work with this videotutorial by Blender Cookie

Tiago Nunes writes:

This Blender tutorial covers simple notions photographers always consider while taking pictures of their subject, but which are often overlooked when rendering 3D scenes. By using these notions and techniques you can dramatically improve your Blender renders by making smarter choices when considering focal length, depth of field, and post production.

We will cover the the effect focal length has on your subject matter and how you can use it to emphasize a specific effect. Next we are going to look at how depth of field can alter the assumed scale of a subject. Finally we will take a quick look at why post processing is almost always encouraged to achieve optimal results.

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

16 Comments

  1. Eric Kloeckner on

    The "one raised eyebrow" facial expression is so overused in modern CGI and 2D animation. It is not natural or original to have characters do it that often

    • Utterly Irrelevant comment. This isn't about Sintel, this isn't about facial rigging, the model is being used simply to demonstrate camera techniques.

  2. Lawrence D’Oliveiro on

    “Focal length” really only has meaning with respect to a particular
    film/sensor size. With film cameras you have 35mm film as the most
    common format, but with digital cameras the sensor size is typically
    smaller, which means the focal lengths need to be scaled down
    correspondingly to achieve the same effect.

    A more technology-neutral way of measuring the same thing would be
    field of view. This is measured as an angle in degrees, which relates
    directly to the geometry of the perspective transformation, and is
    independent of film/sensor size. You’ll notice Blender lets you specify
    things either way.

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