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Dartstorm

17

rendu0009

By Nicolas Dussart

Nicolas AKA Fathom45 writes:

Hi! I made this image for the Blender Clan contest.

The model is about 4,000,000 polygons. It was made with Blender 2.63 and Cycles. I'm working on the transformation at this time, I hope to be able to submit it very soon.

17 Comments

    • You should read the description
      "I’m working on the transformation at this time, I hope to be able to submit it very soon."

      • @google-f45355247cadfdd7467af199b111b049:disqus
        You should also read the time posted. Jarl posted 3hrs ago. Fathom, 2hrs ago. Whom do you think posted first?

        You should read the description
        "I’m working on the transformation at this time, I hope to be able to submit it very soon."

  1. amateur hour. Next time try not to use such a derivative design with so many blatant cheats. There are an infinite amount of ways to re-arrange car parts into a robotic form. Why does every cg wannabe's transformer have to be yet another variant on Bumblebee?

    • I think it looks great!
      skent, if your work is a even better then it would be great to see. I hope you submit something soon.

    • I could understand this critique if it was the artists 3rd or 4th attempt, but it makes sense to work with a known or familiar design on your first attempt to work out technical issues with the workflow.

      Of course, you were about to post links to your groundbreaking designs as examples, weren't you? Right?

  2. Great modeling! But what is it with people always doing Bumblebee/camaro or look-a-likes? Make your very own, that is much more interesting.

  3. Kirill Poltavets on

    Hi, Nicolas!
    Your robot looks fantastic but... 4 billions polys!!! It's a huge overkill. It may stuck your render for a serious short movie. Usually ppl make optimizations to leave all visible curvature and all creasing loops in places while removing all memory waste loops (unnecessary for any purpose). It's usually should done after applying Subsurfs. But I think you know what I'm talking about...

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