Dartstorm

rendu0009

By Nicolas Dussart

Nicolas AKA Fathom45 writes:

Hi! I made this image for the Blender Clan contest.

The model is about 4,000,000 polygons. It was made with Blender 2.63 and Cycles. I’m working on the transformation at this time, I hope to be able to submit it very soon.

Be Sociable, Share!

    17 thoughts on “Dartstorm

    1. amateur hour. Next time try not to use such a derivative design with so many blatant cheats. There are an infinite amount of ways to re-arrange car parts into a robotic form. Why does every cg wannabe’s transformer have to be yet another variant on Bumblebee?

      • I could understand this critique if it was the artists 3rd or 4th attempt, but it makes sense to work with a known or familiar design on your first attempt to work out technical issues with the workflow.

        Of course, you were about to post links to your groundbreaking designs as examples, weren’t you? Right?

    2. Hi, Nicolas!
      Your robot looks fantastic but… 4 billions polys!!! It’s a huge overkill. It may stuck your render for a serious short movie. Usually ppl make optimizations to leave all visible curvature and all creasing loops in places while removing all memory waste loops (unnecessary for any purpose). It’s usually should done after applying Subsurfs. But I think you know what I’m talking about…

    Leave a Reply

    To add your profile picture to your comments, register your email address on Gravatar.