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Eat Sheep - iOS Game Built with Blender and Unity 3D

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CG Cookie have created a free iOS game using Blender and Unity 3D. It looks awesome and it's great fun!

CG Cookie writes:

We are proud to announce that our Eat Sheep game is now available for free on the iOS iPad app store!

Eat Sheep is a top down, puzzle game for iOS mobile devices. Your goal in the game is to navigate the level, eating the incoming sheep before they can reach the barn by controlling your monster. The game has been built completely by CG Cookie.

This iOS game was built almost exclusively with volunteer time over the last year via CG Cookie. All of the 3D assets and animations were built with Blender. We used Unity 3D for the game engine, which played great with Blender.

You can find out more on the game, read about the team, download free 3D assets from the game, and more on eatsheep.com.

Download the game free for your iPad here.

Eat Sheep Trailer

16 Comments

  1. Don't let PETA see this or they'll release another angry flash game ;)
    Really looking forward to the iPhone version, the game looks awesome!
    (also, thanks a lot for making the game free, I really hope that you guys get some money through in-app purchases).

    • Unity is sometimes referred to as "Unity 3D" (and also "Unity Engine") to make clear that we're talking about the game engine. This is something that even Unity Technology (the developers of Unity) even use sometimes, just to make clear we're talking Unity 3D. If you just Google "Unity," you'll get a wide range of other services and products called "Unity." Officially, it is just "Unity" but "Unity 3D" is acceptable, but naturally, it's just a matter of preference and perhaps habit. It's the same thing with Blender and how we sometimes call it "Blender 3D," to not get Blender magazine or blenders from retailers from our searches. ^_^

      • Rodrigo Guimaraes on

        Wow. That's really impressive design look. can't wait to download on my ipad to play with it.
        In regards to Unity 3D. Do you guys think it would be easier to create a interactive book using Unity then using the standard toos that have no GUI? I mean the Core or UIView..
        Congratulations one more time guys.

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