So I decided it was time to work on my texturing skills (got some great brushes and advice from YAZJACK). Unfortunately, most of my stuff was too high-poly for the project.
I have therefore created this thing. I was shooting for about 25K polys, and ended up around 31K. Oh well. It doesn’t crash Blender when I try to unwrap it, which was the point.
I’m not sure what this vehicle is, but it seems to have lots of weapons on it:)
I’ll post the final scene when I get done educating myself on Texturing, Cycles, Rendering, etc. In the meantime, I thought someone might have a use for it. This one’s a freebie – CC0.