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Model: Millenium Falcon

By kuhn0362.

kuhn0362 writes:

The fastest hunk of junk in the galaxy…

NOTES:

  1. "High Poly" is an understatement- this thing has almost a million vertices. I was making it for a large poster, and the detail had to hold up.
  2. This model must stay at least 50 feet from the game engine at all times. They are not friends.
  3. I’m not finished with the textures yet, so please enjoy my generic "clay" material:) If you’re a pro with textures, please take a stab at this!
  4. The top and sides are very detailed, the bottom… not so much.

Link

42 Comments

    • Kuhn0362 (Author) on

      About a week... but I didn't do anything else that week:) The first parts were actually harder, because I was trying to get the basic shapes/dimensions as accurate as possible. The tech pieces were simpler, because I just invented them as I went along:)

    • Kuhn0362 (Author) on

      I tried unwrapping it... don't bother:) One thing you can do though is to create bump maps from it to use on lower poly models (gaming, etc).

  1. I can see two engine blocks in the front and some flying fortress cockpit canopy.
    For the FPS call Chuck he will friendly kick off some obstacles and B.A. has some material for the teams next dozen missions.

    • Lots of ships have offsets, you dont sit right in the center of a car, aircraft carriers have the navigation bridge offset from the center etc

      • But those only move in 2 dimensions. Planes and spaceships in 3. Try imagining a roll in a plane with an offset cockpit.

        • Good point, but this ship comes from the Star Wars universe so the physics is screwy anyway. I mean, can you imagine trying to use a sword where all the weight is in the handle?

    • Kuhn0362 (Author) on

      Are you kidding? Everyone knows this cockpit design reduces phased-neutron boundary turbulence! It also re-stabilizes micro fissures in the quantum flux field! Everyone knows that...

      • It's been a while since I took phased quantum dynamics of super-relativistic spacecraft design, but that does ring a bell... Ha! Sweet model!

    • Actually no modern ship would have a cockpit period. Who needs pilots when you have Hal driving the thing.

    • Er... With a spaceship it really wouldn't matter where the cockpit is, not like it needs to be aerodynamic or anything.

      Anyway, great job modeling, I bet all that detail took forever to work on.

  2. I...er....I don't know what to say, really, other than amazingly awesome work, kuhn0362! :D The amount of detail is mind-blowing!

  3. James Hoover on

    I've noticed that space-renders are very easy to light, since in space light only comes from one direction, so the shadows are totally black.

  4. Jean-Francois on

    Great work, can you imagine that someone in the 70 though about that, designed it and build it for real... some people are amazing!

  5. John D Smith II on

    Awesome! Hey are you still interested in an explanation of the Kessel Run? hehe Alright I'll go there. The 'Run' is a space lane to and from the Spice mining planet Kessel which is located whereabouts a giant cluster of blackholes. Ships generally have to run an 'safe' 18 parsec curving obstacle course around a blackhole, but if a ship is fast enough, it can skirt closer to the blackhole without getting sucked in: thereby shortening both the time and distance which must be traveled. Add to that the relativistic effects of close proximity to a black hole and Whala! Or viola!...whateva! lol When Han says '12 parsecs,' he is saying the ship is soooo fast that he managed to cut 6 parsecs off the journey by short-cutting dangerously close to a blackhole when a slower ship on the same course would not have had the velocity to escape the gravity of the blackhole. I believe it goes into all that in the Han trilogy by A.C. Crispin. Hope that helps;) Enjoy! ....and once again, totally awesome work!

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