Wave Equation

 

Enrique Sahagun exports mathematical data to Blender for visualization.

Enrique writes:

I’m converting Blender in a graphing software. As a theoretical physicist I generate a big amount of data and I’m getting used to represented it with Blender.

The approach is to generate the data with whatever the program and then export it to Blender (through a python script).

This is an example of what I have done. I have solved the wave equation in a rectangular mesh. Hope you like it!

Other examples of my work can be seen here:

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    19 thoughts on “Wave Equation

      • yes, actually I have solved the wave equation in two dimensions and in time, so the result is a function z(x,y,t), being t the time, x and y the coordinates of the plane and z the height. Then I have exported the data into blender through a python script.

    1. Probably for someone who knows what is doing is good. However I do not see nothing more than 3D sinusoid on planes. There are many addons incorporating great 3D equations and Different Order of Polynomios to achieve strange effects. Actually I bet fluid simulation within Blender must have a lot of these formulas. Mandelbrot is something that I would actually love to see in Blender. My question is what wave equation did you solve? Or did you just input values in wave’s equations? Did you assign color to any variable as a result? Many years ago that I studied Electromagnetic Theory however I still remember some.

      • the problem if you use “simply” sinusoidal functions it is that it is no so easy to simulate the interaction of the wave with the limits of the mesh (for example the reflections of the wave that can be seen in the video). So you have to simulate the whole problem.

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