Sergej Reich is working on the Bullet integration project for the Google Summer of code. In this progress video he demonstrates the new workflow that this will enable. And boy, you’re gonna love it!
My attempt at showing the current state of the Bullet integration in Blender. I hope you can understand me, I’m not used to do presentations in English.
About the Bullet Integration project:
This project aims at continuing the work done by Joshua Leung for the Google Summer of Code 2010, integrating the Bullet physics library natively into Blender so users don’t have to go through the clumsy process of running their simulations inside blenders game engine.
- A simple way to setup stable rigid body simulations.
- The ability so bake the simulation.
- Ways to control the simulation via constraints, forces and the animation system.
- End-User Documentation.