An interesting read on the digital recreation of historic medical wax models.
John Fino writes:
Last year, I put together two projects to show how Blender could be used in historic interpretation (museums, historic sites, archaeological sites, etc.) and presented at the National Association for Interpretation’s National Workshop, which was held here in Minnesota (in November).
One of those two projects was to create digital replicas of wax medical models from the historic archives of Mayo Clinic, in Rochester, MN. I really didn’t know what I was doing when I started, and along the way experimented with laser scanning, structured light scanning, and photogrammetry. When I finally got meshes into Blender, retopology was tough until the Bsurfaces 1.5 add-on got GPL’d – awesome stuff. I learned how to projection paint, and most recently, made good use of the Sketchfab uploader add-on.
For all (well, not all) the messy details of how I got from point A to point B (by way of points R, T, and G), I’ve put up a post on my blog.
The gallery of the completed models can be found at my website.
Do be warned, some of them are a bit graphic – though I decided against re-creating any of the “farm accident” models…