This was a mini project that I used to kick off my entry for Andrew Price’s Photorealism Contest. The idea was to force myself to pay attention to details of a model by drawing it out its components by hand. Then as a sort of gimick, I scanned my drawings and created a simple “paper” structure in cycles.
Though the actual render I plan on creating will be on the real-world scale of a bridge/river scene, I thought the result of this was interesting and looked fairly realistic. It should be noted that to get the edges clipped, I heavily used photoshop’s wonderful selection masking and refining tools (which is probably the number one reason I stopped using gimp). These imperfect edges are what sell the effect