The BlenderPlayer for the Android platform is really starting to work now! A first downloadable package is now available and people are already building demos on it.
Dalai Felinto writes:
Do you know Momo? He is a cute little monkey traumatized from being a second character in the Yo Frankie game project. Now what if you could carry Momo with you wherever you go? Your dream is closing to come true!
(wth are you writing about? — if I had an editor for my blog she would probably write that down)
Alex Ku is working in the Google Summer of Code 2012 to bring porting the Blender Game Engine to the Android platform. His work is progressing smoothly and there are already some visible-shareable results. Today he announced the first Blenderplayer.apk release, so I couldn’t help but testing it.
First Android Release
You need to have ARMv7 CPU (due to optimization in this release.)
You phone should support OpenGL ES 2.0
0) Make sure that you are on WiFi or have unlimited cellular internet
1) Install Python 3 on your phone Python3ForAndroid
2) Open Python3ForAndroid and click Install. It will download needed files.
3) Download blender.bla to the root of SD card (/sdcard/blender.bla)
4) Download test.blend to the root of SD card (/sdcard/test.blend)
5) Download Blenderplayer-release.apk and Install
6) Run BlenderPlayer
You can try your simple files, but it is tricky. Save them to the phone as /sdcard/test.blend
Android’s Blender player doesn’t choose mode automatically, so you have manually select GLSL when saving the file. Also disable shadings notes except for “Lights” and “Shaders”.