Frutmotiv 2 – The Making Of

Art DDS shares a REALLY nice ‘making of’ of their latest production, Fruitmotiv 2. I was stunned to see the amount of CG that went into this production!

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    32 thoughts on “Frutmotiv 2 – The Making Of

      • Although its not actually a blender sighting , verizon’s new droid commercial shows some kids watching BBB on a motorola droid, still cool to see more exposure for the blender foundation, still counts as publicity right?

    1. Very cool to watch. I do more filming these days than Blender work, but this gave me a few cool ideas. Very nice work by our comrades.

    2. Great and funny “making of”! :D Great everything and great actors! :)) I even didn’t realized it was cold to them on filmings…
      Thanks for all tips – this approach seems useful! I think maybe you should try to set a tracking device to drive lights’ positions next time (just need to construct some simple mechanism for this). It can be useful if you want to film a running character (for example).

    3. We wanted to see more productions will use Blender in work of this kind. A pity that in my country there is no creativity and ingenuity to make open source tools and create wonders like this commercial.

    4. Very nIce work…not much of a blender guy, more lightwave/maya….but i am learning as it is getting more powerful with each release…
      Question, I also run Octane…was this done before cycles, and which do you prefer
      Thanks

      • Well, as I know, Octane was made earlier than Cycles and I really love this engine because of it’s performance and easy-to-setup (just try materials setup and you’ll see what I mean :)). BUT Cycles is being develop very rapidly and now seems to have more production features, than Octane (yes, Octane has real SSS, but otoh render passes and instances in Cycles). And, of course, integration.
        So today I still like Octane more than Cycles, but for my next project I chose Cycles render engine. Will it change or not in time — depends only on engines’ developers. :)

    5. Awesome stuff! Fantastic breakdown and incredible end product. I seriously couldn’t tell that it was a CG background. I’m going to have to look more into Blender for my own video work. CG backgrounds could save me quite a lot of money!

      • Thanks, man. :)
        Just an advice: CG backgrounds cost a lot of time (which is money in a sense) — so the idea is to determine which variant is more appropriate in every particular case.
        Best regards,
        Captain Obvious. :))

    6. Seems like using an atomic bomb to kill a fly. It would IMHO have been much easier to take a flight to some place in the southern hemisphere (Australia and New Zealand come to mind as countries in which such tennis courts can be found). Just a question: did you bill your client according to the extra hours of work (with respect to simply filming it in a natural background)?

      • It may be surprising but even in Russia such places can be found. We could go to some southern city like Sochi, Tuapse, Anapa, Krasnodar, etc. But it is not a couple of men to go. 14 people with lots of equipment and other stuff. But before that we had to find the place, re-project our filming process due to new location… And still weather: we could arrive there and… clouds, rain, wind… we would have to wait for several days. And this all — searching, relocation, waiting, and other stuff — is money. I am just saying that in this case it was cheaper to use CG. :)

    7. Great work! Thanks a lot for the insights.
      OT from Blender world, but… I noticed you seemed to record your footage straight in your dslr’s. I wondered wether you had any problem in the keying stage due to the native reduced chroma sampling of the h.264 files… we’ve had some headaches in the past when shooting chroma footage in any non-4:4:4 format (quite heavy stair-stepping on the edges, really nasty hair, the usual suspects…)
      Thanks once again; keep up the good work!

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