Stephane Huart writes:
July 9th – 13th, a 30 hours Blender workshop will be housed by the Polytechnic School of Brussels, ULB.
While the workshop is geared towards architects and students in architecture, everyone looking for an introduction to Blender is welcome.
The first part of the workshop will consist of an introduction to the basics of modeling and texturing in Blender while more advanced topics like particles, cycles engine and composting will be the focus of the second part.
The goal of this week is to go through the different steps of producing an architectural walk-trough and understand the concepts behind each step.
Practical exercises exemplifying the concepts seen in the mornings will cover a large range of use cases such as object modeling, landscape creation (with trees and grass), UV-mapping or material design. These exercises are conceived to offer gradual difficulty and can be tackled independently. The last day of the workshop will be dedicated to a wrap-up where all assets produced earlier in the week will be reused in one large and more personal project.
- Blender UI
- Modeling tools
- Materials (Blender Internal and Cycles shaders, textures and UV mapping)
- Landscape creation with sculpt tools and real world data
- Simple Animations
- Lighting and rendering
The theory will be taught in French but the practical exercises will be assisted in French or English on a per person basis.
Where: Campus du Solbosh , Bâtiment C, 5eme étage Avenue Adolphe Buyl 87 1050 Bruxelles
When: from 9 to 13 of July 2012, from 10 AM to 5 PM with a one hour lunch break .
Fee: 110 EUR for students of any institution, 150 EUR for professionals.
Registration : by mail to shuart -at- ulb.ac.be
Maximum 12 participants