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I'm gonna kill you

62

By Daniel Kreuter (Yep, it's Daniel Kreuter Day today!)

Daniel writes:

Be careful! He might find you... and if he does he'll kill you.

Rendered in Cycles.

To see more of my work click here.

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

62 Comments

  1. Magiciandude on

    It looks like subsurface, but it's not because Cycles doesn't support subsurface! Very nice!

    How did you approach making the skin look like skin? xD

    • Philip Witte on

      Use a Mix Shader with Defuse and Translucency. Go a step further and use a Mix Shader of Specular and Mix of Diffuse/Translucency.

      I'm not sure if the Translucency Shader is "technically" the same as SSS, but even if it isn't, the effect is quite similar. Attached is an image of a model I sculpted (in Blender) and did a quick Cycles Skin shader test with (as described above). There are no textures used, but the effect would look much more realistic if there where Specular, Diffuse, and Bump maps. The "SSS" is a bit tricky to see (it's turned down a lot, I was going for "real" not "pixar") but you can notice it around nostrils, lips, and eye sockets. The effect is much different without Translucency mixed in.

      •  go even further and a "skull" mesh under the original mesh and add a reddened diffuse tex. as translucent with diffuse along with the other parts of the shaders

  2. Wow this looks fantastic! And .. he made me afraid of the dark. Again. Well .. more than normal. Thanks a lot Bart .. now I need a nite light .. my wife will not be pleased.

  3. Holy crap!
    That is sooo real looking, I so wish I could do something like that.
    ...How did you get to that level of proficiency, anyways?

  4. Ganz tolle Arbeit bisher Daniel! Habe auf deiner Seite gesehen, dass Du echt sehr strukturiert die verschiedenen Themen angehst!
    Wieviel Zeit pro Tag investierst Du und hast Du gerade die Möglichkeit jeden tag mit Blender zu arbeiten?
    Liebe grüße aus Stuttgart

  5. I love it!!! Great work, I don't think I've seen as convincing a face done with Blender ever before and I also want to know how you achieved the natural look of the skin, was it a post production trick like Blender Internal's sss?

  6. Hmm, this guy looks more like the bully that goes running home to mommy when you smash his face with your fist.
    Still very nicely done.

    The warning/censorship posts are just precious, and make me want to do some finger paintings with someones blood (just for fun)

  7. Great render. Simply stunning. I wish I could texture that well...
    Would love to see how the shader was set up as well. Nice job.

  8. Well, Daniel is talented at making tutorials, maybe he will give us some detail about this one.
    Great image, by the way, and... I'm way more scaried by CNN than by stuff like this one

  9. So this is what the person looks like that brings all those amazing short video tutorials that makes everyone so warm and fuzzy inside...now i'm a little disturbed! :)

    amazing talent Daniel!

  10. You'll missing the picture here is the words how it come across not the render picture.Thanks Bart,but I like the care bears better LOL...

  11. You the man, Daniel!  Nice work!  I esp. like the SSS!  I knew a guy who looks very close this man you've rendered, and yes, I did often get that notion from him when I was around him.  Hahaha!

  12. At first glance, I thought something was "off" about the eyes. The eyeball mat looks like it has the right amount of gloss (perhaps a bit much, as the reflection in the L_eye is a bit strong), but they still looked a little lifeless.

    Then I realized what it was... when you're this close, the wetness of the eye and surrounding tissues is very evident. What's missing is the transparent fluid meniscus along the eyeball-lower lid.

    Reference this image of Bela Lugosi as Dracula done by master artist Rick Baker in Modo:
    http://www.luxology.com/community/profiles/rbaker/

  13. This is really awesome. I don't  understand the people who don't wanna see "scary" renders. Like the burning woman. Please keep showing us the good stuff. Except it is a nude Angela Merkel.

  14. Looks like Dwight (from The Office, USA) and Will Ferrell combined. Then staring at something (not necessarily in an evil way).

  15. Excellent modeling and lighting but I have one question about the post-processing: why do all renders lately (not just Blender) seem to require a white wash with a slightly blue-purple hue? I think the wash swamps out details and everybody looks like a corpse. As good as it looks, I immediately recognize it as a render for that reason alone. I've especially observed this in game-oriented renders. If this was a photograph I'd immediately curse my dirty lens :)

  16. Dude! that guy gives me the creeps! I've been avoiding this page for a day, I will be able to get back to blendernation when he is gone to the archive.

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