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Tutorial: Falloff

29

CG Masters writes: "Ever wondered how to get the glowing edge effect for cartoon renders? It’s called falloff, and here’s how it works in Blender 2.6."

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

29 Comments

  1. Bassam Kurdali on

    yep, a color mix node and normal for the mix factor would probably do pretty much the same thing, (or a color ramp node) in cycles. probably not *exactly* the same (I didn't watch the tutorial) but close enough.

    • What do you mean a 'reel' tutor? That he makes tutorials for people's showreels? Or maybe you mean a 'real' tutor? If so, I didn't know you needed a certain qualification or license to make a tutorial...

    • chromemonkey on

      I can't believe this. A trolldump on beginner-level tutorials.....

      (Actually, I have no trouble believing it at all, given the forum, but I liked it better with the parallel structure.)

  2. It always amazes me when people take the time to write a tutorial and people crap on it. Very cool tip for people who didn't know how to do this, and thank you for making it! :D

  3. Thanks Vicky! And yep, there's always a new generation of kids that hate everything. I had that phase, they'll grow up. I thought this was a cool tip when I learned it so I shared it, and someone thought it was cool enough to put here. It was a fun quick friday tip for my training site that we post on our fb page... next fridays tip will be how to freaking relax and not take offense to everything

    • chromemonkey on

      I was wondering the same thing, why set up a complicated ramp shader instead of using the Minnaert on a velvet setting which is simpler to do and accomplishes the same result?

        • chromemonkey on

          The Minnaert shader is included with Blender Internal and has been for awhile.  It works by darkening the parts of the object that face the camera or by lightening the edges of the object, so it's like a ready-made ramp shader controlled with a single slider.

        • chromemonkey on

          I have also just noticed... none of the versions of the online Blender manuals have ever shown a useful picture of the Minnaert settings.  The graphic used shows only five samples of the exact same Minneart setting with the Darkness slider set right in the middle.  That's no different from the default Lambert shader.  In fact the only difference among the five Minnaert samples displayed is that they are shown with different specular types.  That's really a picture that needs fixing, since it demonstrates nothing about the diffuse shader at all. Apart from the labels, the graphic looks just like the Lambert graphic.

          • Wow I never used the minnaert shader before. It's super quick but there's not a lot of control over how much the falloff blends and there's some issues with color around the edges but it's great for a quick setup. I actually prefer the node setup the best out of everything(for blender internal). It also gives you control over the direction of the lighting and looks better in darker areas. I might rework the tutorial to highlight the nodes and just mention ramps and minnaert.

    • chromemonkey on

      (Don't ask how I got the bumpiness without using textures or particles, I can't remember.  Happy accident.)

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