RenderFlow Renderfarm offers Cycles GPU Rendering

RenderFlow are ramping up to offer GPU-accelerated Cycles rendering. While in beta, they’re offering free rendering!

Gerhard Kalt writes:

We are proud to announce that RenderFlow offers now GPU render service for Cycles from Blender version 2.63a. This service is in free public beta and we would like to invite you and test it at www.renderflow.com – we offer a free of charge, no limit, demo account where you can test all our features. For private render jobs you can register and enjoy our full support service. We also offer service on CPU which allows bigger scene size. Our biggest nodes are equipped with 64 cores and 128 GB of RAM.

We offer online render service with Internal and Cycles which can be fully integrated in your Blender workflow via our plugin (add-on) which allows automatic upload of scene and assets. On our HTML5 based Control Console you can, then, supervise your results from any device (PC, tablet, smartphone) with internet access and installed browser. No Apps needed for Smartphones, save your memory for more important things.

This video shows the whole process including register+upload+render+download of a test scene. And it only takes 3 min.

For questions or suggestions don´t hesitate in contacting us under: [email protected].

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    64 thoughts on “RenderFlow Renderfarm offers Cycles GPU Rendering

    1. Hi,
      is it just me, or is your register form currently broken?
      After sending the form i get an error, stating that the token in the form is missing.

    2. weird. still getting the same error. i cleared my cache and even deleted the cookies from your site before retrying.
      Still getting:  “sr_feuser_register: The form’s token is empty!”

    3. Hi, I’m happy you are including Cycles rendering in your catalogue.  One question, the costs per frame specified in the budget tool, are they calculated based on CPU use only or do they also apply to GPU rendering?

    4. 1. The instalation should be possible in Mac. You only have to select the folder where Blender lies.2. You must make sure that you have Java installed on the computer and in your Browser.

    5. Hello;
      I watched you video and it looks pretty simple. I already register and I want to render 1000 frames Animation. ( Blender Internal), so my question is I do not see an option to keep my .blend file private or even delete it from your server, I do not mind to pay for this render but I must make sure the .blend file won’t be released to anyone.  Is there a secure and clear way to do this?

      • Hi Harris. If you registered and you created a personal account then your render jobs are private and underlie our NDA.
        Concerning deleting the project from our servers you have to enter the webconsole with your credentials, open the detail view of the project by clicking somewhere on the project name or the preview window. There you find the “Delete” Button with which you can delete your project. Hope to have answered your questions.

      • We wanted to add a more detailed answer to your request. For best performance on our farm please keep in mind the following configuration: 1) In “Performance” do not set the number of threads, so you can also be processed by our biggest nodes. 2) Configure the tiles 16×16 as a minimum to optimize the processing of all cores.

    6. Just a suggestion. You could also make two buttons in your plugin. “Render Still” and “Render Animation” Just to not accidentally have those 250 frames rendered by one person if they only wanted one. Some tooltips could also be nice, “Set up your render settings in the “Render” tab before sending the project.” or something… Just some ideas. :)

    7. Hi its working very well,but i didnt try image textures based materilas and particles,are you shure that is not working ?Even when you bake that particles and pack them in to the blend file?…i would like to know,if i will able to afford this service later, i dont understand the budget calc :D 

      •  Hello autotronik. Thank you for the idea with particles. We took note and we will test it. Concerning the cost estimator: First of all it is set up for CPU – the pricing for GPU is not out yet. It is basically a comparation between the specs of your local machine vs. our service – INPUT: Data from your machine which is Nº of cores of your machine + Nº of frames you want to render + Render time of average frame on your local machine — OUTPUT: two options: 1) Best price (cheapest but low priority) 2) Best time (more expensive as high priority) — We employ a pay-per-use system which means that we do not charge for upload/download or preparing the scene. We charge from the moment on that render starts and we charge you the GHz consumption of your job at a rate of 0.04-0.06 Euro/GHz/hour — ANYWAY – our recommendation is to make some test render to see how we work and what an average frame might cost you (you can also check rendered projects at our demo account for comparison). For bigger projects it is always a good idea to contact the renderfarm by mail for a cost estimation. This way many more details can be taken into account and the estimation gets more accurate. It became quite a long answer, so we hope it answers your questions.

        • ok i already tested your service but console didnt display the price ,ive been using this http://www.renderweb.org/ this is only blender internal render farm but textures and particles was working there,so i think if the users  will pack all the things into .blend file should it work also … should i try it ?

          • I might be wrong, but Blenderflow is more oriented to serious and commercial work, this renderweb says:
            “”Once the
            projects are rendered, the animations are available for the entire community to
            watch and tag”"
            Come on man !

            • renderweb.org seems to be for kids ;-)
              Why to share on Facebook ? Whatch at the shares of Facebook and you see how stupid and useless this “Facebook-Mania” is ;-)

              I will do some more tests with RenderFlow because it just works (until now) ;-)

    8. guys i never said that renderweb is good,i was talking about it only becouse of particels….

      and finnaly my theory was  right renderflow can render particles,but you need to pack that bake in to the .blend file :)

      • That’s okay you bring this up if this is what you like.
         However everyone reading this must understand that renderweb is a render network !  Your renders are created by  volunteers from FACEBOOK and they can see your renders etc……So the point is: You need to compare apples with apples !

        RENDERFLOW is a profesional Render FARM using their OWN computers and respecting the PRIVACY of your renders and files.

        • yes is different,but at renderweb you can render private also… main difference is that how it works as you said 
          render web is a web where users share their HOME  computers. So the  its much more slower ,but its free 

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