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Trailer: RESET

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RESET is a new game by Theory Interactive. All the 3D assets and animation are created in Blender - materials and rendering are done in their own game engine called Praxis. The trailer above is real-time footage from this engine.

Sam Eichner writes:

Theory Interactive has been working on a visually stunning new game called RESET, which is described by its creators as a "single player co-op first person puzzle game." In the blog post linked below, Alpo Oksaharju (one of the company's two members) describes how he hesitantly began testing Blender as an alternative 3D creation tool and wound up being so impressed, it became their tool for modeling, rigging, UV unwrapping, and animating their 3D assets.

"Quickly after starting to test it out (version 2.58a) I had to double check that it really was an open source project. Two things that really caught my attention. It was extremely stable and it seemed that there was a clear line of thought behind the workflow to which I quickly adapted. It wasn’t just copied from other sofware. Visually it was as professional looking as its commercial brethren. And of course you can’t beat the price." [SIC]

You can read the full post about their workflow and how Blender is a part of it here.

41 Comments

  1. first time in a very long while I've been excited by a game trailer that was non-explosive( or any game trailer tbh). And this was done by two people? I LOVE BLENDER

  2. The timelapse of the tree growing is wrong comparing to the speed of the clouds (if that makes any sense) but it's awesome!

    Proud to be a blenderhead

    •  How do you know those aren't mutant trees? :P Oh, I hope this wasn't a spoiler ;)

      Amazing graphics, keep it up!

    • Benjamin Lindquist on

      It's probably made that way as an artistic choice. It would look really bad if the clouds went by so fast you can't even see them. I think it's a lot better this way.

      And yeah great stuff, still awesome.

  3. Each time I see realtime demo like this from nextgen game engine ... I just want to cry : ..... WHY WE ARE WAITING 5,30 OR 60 MINUTES PER FRAMES with our render engine ( Cycle , Arnold , Vray , 3Delight or any others) when this things render at 60 frames per seconds . ;-)  I will be happy to get 60times the quality but render to 1frames per second ! lol

    Good job to the team and proud this asset is made in Blender.

    • chromemonkey on

      Seconded!  What black magic hocus-pocus is going on in that Praxis engine that it looks this good compared with dedicated slow renderers?  There must be some catch that we aren't seeing.

      • I agree -Freakin amazing looking atmosphere and lighting for a real-time demo. I'd like to know the "secret" too of there engine. I love this type of stuff, but also makes me a bit depress to see "real-time" better then some of my renderings!

    •  One thing I did notice was some artifacts on the edges of the god-rays when the sun comes up at 0:50 - a sort of digital pattern. Only really noticeable because of the motion.

    • Paulo Bardes on

       There is a lot of work to make it real time renders:
      -Use models as low ploy as possible
      -Bake (pre render) all textures
      -Camera tricks, eg: Use 2d images that are always facing the camera
      -Scene simplification: things further from the camera are less detailed the the closer ones

      Also you may improve your regular render time with techniques like the mentioned above... An example of very good real time graphics in the BGE is this: http://www.youtube.com/watch?v=pc9JWYuUa2o

      •  And most "slow" renderers use CPU, not GPU.
        Cycles for example uses GPU, but textures aren't prebaked, everything is raytraced, most people don't use LOD, etc.

    • Because the render engines can render everything realistically, while game engines like Praxis are only capable of rendering just that style with low flexibility.

  4. Just wow. :]  Now I really want to play this. Anyone happen to know what they're developing it for exactly(pc, console)?

  5. That is really stunning! I love the atmosphere. Anything with future cities engulfed in trees really does it for me. Can't wait to see more.

  6. It's cool, but trees don't grow like that. The branches should grow out of other branches, not just scale up proportionally.

  7. That trailer is awesome, except for the very last bit where it moves its hand... Should have been way more subtle IMHO.
    Almost perfect. :)

  8. Oh, man--you used Blender for this?!  I've already seen this PRAXIS before on YouTube, Subscribed to your channel and shared this video on my Facebook like a couple of weeks ago, but I had no idea you had used Blender any part of your production!  That's freakin' awesome! Man, this made my day!

  9. Awesome! And I really mean it. The quality is about that of Unity (pro), even if UDK or Cry are still a line up IMHO. And all this has been done by two guys?! I'd like to work with them for free, just for learning.

  10. Kirill Poltavets on

    Good luck to you, guys! You're working hard, so I'm sure you can beat Crytech and other "monsters".

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