Blender Hair Dynamics

A great reference video showing different settings for hair dynamics. The .blend files are available for download as well.

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    24 thoughts on “Blender Hair Dynamics

    1. I’m glad to see that finally more videos like that are being produced and also from different persons.

      I hope we’ll see even more of these tutorial. They’ll be a great information resource together.

      • Have you tried putting a second mesh that is not rendered as a shield for the first one?
        It is a hack of course, maybe somebody else can provide a better solution.

        • You have to make sure that the collision modifier is above the hair modifier, then turn the segments up (5 segments makes the hair look like it is going through the object even though its not supposed to)

      • Not useless, just harder to use. You can always use a low poly version of your mesh with a forcefield that will not be rendered. That way hair calculations are faster, and it works alright for animations.

          • Alright, I agree with you. I tried out the hair particles for the first time in a while. (I usually only use it for fur, or static images) and it really is a pain. I hope they fix it for the next update. I would ask to just bring back the old system, but I don’t know enough programming to make suggestions. So I’m just gonna shut up and keep hoping :)

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