By Daniel Kreuter.
Daniel writes:
Yet another result of an modeling exercise.
It is not rigged or animated and it has no textures either but I set up a few basic materials for it.
Oh, and of course it is a highly detailed model. I tried to put as much detail in it as I could.
Feel free to improve it or just to use it for your own project.Rendered in Cycles
Link
7 Comments
Very Nice. And I've never been First before :)
Thanks for showing what procedural textures can do in Blender, combined with Cycles (I presume). Procedural textures make more sense if the primary focus is on rigging and animation; UV maps later. I call this approach 'animatic'.
y ... but what about the holes? i'm waiting for a sequel, with textures... please! :-) http://curiosando708090.altervista.org/wp-content/uploads/2010/12/et31.jpg
anyway, thanks for sharing, it's very good!
Very nice. Thanks for sharing. I like these scooters. It reminds me the Vespa I did some years ago for my character Louisa (short video sequence downloadable at the bottom of the page) :
http://3d-synthesis.com/16-Scooter.html
Happy Wheels!
Awesome modeling
~YackereatsPeaches
Nice model, Daniel! Thanks for sharing!