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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

20 Comments

  1. Willem Teeuwen on

    What happened to the lighting in cycles? Everything now turns bright white no matter how low I set the emission strength!

    • Seems OK to me. Changing World strength (I'm using an HDR environment texture) correctly changes lighting level. Adjusting emission planes' strength also correctly adjusts lighting level.

  2. 2.63 = BEST RELEASE EVER!

    BMesh is such pleasure to work with! I mean, it has still much room for improvements, but compare to our old EditMesh it's like a rocket instead of aeroplane. For example operations on mesh like "Dissolve" are able to preserve UVs in all layers!!! That made my work on LODs SOOOO faster, that I can do my work in less than half time.

    And ability to save old EditMesh version of the file is also very welcome, so we can use our old scripts for Blender 2.49 if there is a need (and there is, in my case).

    HUGE THANKS goes to all developers!

  3. Cycles has gone wrong!  Renders in 2.63a show white 'snow' specks, whereas 2.62 did not have this problem (just tested to make sure).

    • Kirill Poltavets on

      test with different mats and different values of lights (if it's too high that can cause fireflies with glossy mats). Also "Clamp" can help to remove it.

  4. Kirill Poltavets on

    I'm glad about Knife tool fixes! :) Not glad about that choice about "last folder". I'm still thinking that it's better to have some preference or let it be the last used folder. Another thing from that problems - if you decide to choose another texture (instead of some previous) - you'll not be in that old texture's folder. It's not good if you're looking for it before change. Or textures may be in the same folder and you're constantly looking for that path in favorites. It's not a big deal... more about polishing of course.

    One boring bug I found (but I can't describe it yet) is that Cycles works better on r46172 than on r46534. Now I have some WIP with pretty heavy scenes... so GPU rendering works on 46172 and not works on 46534 (it gives that problem with cuda mem... something... don't remember... it's about watch dog timer as I know). So... something were made worse for GPU memory management probably.

  5.  i got a problem with blender 2.63 the text in the program like file and axis letters are not shown they blink till you click on any thing then its not shown at all is there a fix

    • Hard to identify the problem from your description. I don't see any display problem on my system. It may come from your system. Check if you have up-to-date drivers for your videocard, for example. ;)

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