Warning: the following article contains violent and disturbing graphics and video.
Francesco Paglia writes:
I’d like to share with you the latest job we made for an italian TV SHOW called Amore Criminale on Air April 14 2011 on Rai 3. For who doesn’t know Rai is the main Broadcaster here.
Rai is the main Broadcaster [in Italy]
In brief this show aims to represent the violence that sometimes women experience in their homes. It try to sensibilize those women to help them denounce their condition. Here you can find more about the show.
And now some infos about our tasks!
We were contacted by D4-videoshow, the production company, to help them finding a solution to show a burning woman keeping in mind that:
- a TV show has a very thight timeline from shooting to broadcasting;
- costs have to stay as low as possible… this is not a feature film;
- until the scene is shot you never know how many extra variable you’ll have.
Before starting the production we wanted to make a simple test to verify if we could achieve the wanted goal with our software… I imagine all of you know I’m talking about Blender! ;)
To make stuff more complicated we decided to do it in no more than 3 days to verify if we could do it quickly, to simulate the pressure of the production!
We shot one of our co-worker, our editor, and made this test:
We quickly modeled, rigged, rotoscoped the animation and made the smoke also using the dynamic paint to test the way the smoke could expand. Even if it seems an ugly test it was clear enough we could do it as we want and on time!
So here the production workflow we used:
- Keep as much reference as possible to represent the rooms proportion and camera datas,
- Shot some frame of the actress to model her,
- Have the actress with a adherent pajamas to reduce clothing problem.
we made around 50 second of animated flames in 10 days!
On our office:
- As soon as the photos are ready start modeling and rigging the woman
- As soon as possible build up the reference rooms to make the movement as coherent as possible with the surrounding space
- As soon as the edit of our scenes is ready start setup any shot and complete the entire workflow:
- make the breakdown of the scenes and shots
- prepare the layout with the room, the woman’s digital double and the camera
- rotoscope the animation
- clean up the deformation of the body (refine with the sculpt what can’t be achieved with the animation itself)
- simulate the fire
- render all the passes
- compose everything
Here a short clip that demonstrate the rotoscoping workflow
At the end we made around 50 second of animated flames in 10 days! There are other shots I didn’t add in the main clip because there weren’t related to that momentum on the show.
Some other numbers:
- 4 scenes in different environment / condition
- 16 shots completed
- 5 artists working
- 1 tool developed to speed up the sculpting workflow
Directed by Maurizio Iannelli
Vfx supervisor and compositing Francesco Paglia
Flame simulation Daniele Casoria, Petru Ciobanu
Rotoscoping animation Guido Alesse
Animation clean up Arianna Molinari
Hope you enjoyed this post and to come back with new exciting projects soon!
Spark DE Production Manager