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Developer Meeting Notes, April 22, 2012

23

Doing the last preparations for the 2.63 release.

Ton Roosendaal writes:

1) Blender 2.63 Release Candidate

  • Testing is in progress still, a bit more testing is always good. Campbell Barton reports that the showstoppers in BMesh were handled now.
  • Release log in progress.
  • Todo for everyone: docs, docs docs!
  • Pablo Vazquez will migrate this to wiki: (with permission of author)
  • Brecht van Lommel updates the cycles doc in wiki
  • Thomas Dinges will help with the download page on blender.org, and will try to find time to move release page to blender.org as well. Brecht/Sergey are backup for this.
  • Release Ahoy might happen this wednesday!

2) Other projects

  • Antonis Ryakiotakis proposes to add ming64 support for building Blender, he will maintain that.
  • Sergey Sharybin worked on a more advanced keying node; with better color formulas and sampling, and optional marker/tracker support for advanced gradient detection.
  • Howard Trickey shows his new modifier to render wireframes:

  • Lukas Toenne did node work; frame node, node edit features (coloring).
  • Ton Roosendaal mentions an urgent need for a new web team. Will do call soon. In the meantime he proposes to add a new header to the existing site, like this (but with less nervous transitions :).

3) Google Summer of Code

Tomorrow students will get contacted by Google about their proposals! We then will present the names on this list and make a new exciting salad bowl or so :)

Thanks,

-Ton-

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

23 Comments

  1. Hi ! I am desperately trying to report bugs for several days, but the only thing I get when trying to Login on the Bugtracker page is an HTTP 500 internal error.

    I think that I have found a very old hidden bug that was already present in Blender 2.49b :

    Textures names are inverted between original object and copy when duplicating.

    Please, could someone confirm and report it after reading the post below ? :

    http://blenderartists.org/forum/showthread.php?252842-Texture-name-flipped-between-original-object-and-copy-when-duplicating.

    I would also want to submit this other problem. I found some explanations and someone proposed me a turnaround to fix the problem, but it is tedious when you have to apply it on many objects, and anyway I think that the thing should not be allowed to occur :

    Animated material = Driver broken when duplicating object, or importing an object supporting an animated material from an other file.

    http://blenderartists.org/forum/showthread.php?252718-Animated-material-Driver-broken-when-duplicating-object.

    Thanks in advance,

    Philippe.

      • Thank you very much Gnuren !

        I don't know why it is so difficult for me to connect to the Bugtracker. I have got this problem for a long time, and I can get connected in very rare cases. As it displays internal server error, I think that it is not on my side (or maybe my web provider), but other people seem to not encounter the trouble... weird !

        Thank you again !

        • Sergey fixed the texture flip problem allready :-)

          His reply: 'Fixed in svn rev45887. Thanks for the report, closing.'

          Talk about fast!!!

          • Hiding in plane sight on

             Have you read the instructions?  I found out the hard way that banging your head against the monitor won't help you register a login name.  You MUST use all lower case characters.

  2. A web site refresh would be nice, but don't bother with that temporary header thing, it doesn't work in the existing layout and pushes the page content down out of view. I'd rather wait and get a few design that works completely.

  3. Thank you Blender Foundation for such an amazing software and amazing developmental team. Might I make a suggestion about the suggested header for blender.org? With the scrolling images (which looks great,) would it be possible to make that somewhat like the Hulu site, where it scrolls like that but gives you the option of clicking on the picture to go to a page about that image? Like if you clicked the picture of the old man from Sintel, it would go to the page that discusses the open movie projects. Just a thought to give the pictures more value than just sensory value. Thanks.

  4. Danurrahmajati on

    i hope blender just not care about what the next new tool but also the robust and stable 3d programing even being open source program,  but because of that, blender must be better than the other...   

  5. Is the advanced keying node in 2.63?

    I didn't understand the "optional tacker support for advanced gradient detection".
    Can anybody explain?

  6. winnertakesteve on

    any extra info on that wireframe modifier? if it exists in any builds in the wild, it could be extremely useful for a project i'm doing right now, where most of the script based wireframe generators i don't have quite the flexibility of a proper modifier.

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