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  1. I wish it was possible to render more than 120fps in Blender so we could do some *real* slow mo. I really don't understand arbitarily setting the max limit to 120. *sigh*

  2. This is a freaking cool concept because the fragments break the cup ("the cell"). I see it as kind of metaphor for the Blender community (small parts breaking what's closed) ;) 

  3. Nice rendering and concept, and good work, all in all.
    In my opinion, there is an inconsistency (one that plagues many vfx cuts altogether) between the physics of the broken glass (slow motion) and that of the blades (regular motion, as far as as I can guess). Barren this (if I am correct), awesome work.

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