This is a basic overview of how to set up a Ang map/ using probes/ using visible background images.
It sounds like Jack Black doing a tutorial. I am enjoying it.
I like the way he says "the internets" and "the googles" its pretty awesome.
Yeah I heard that.. amazin
Then you should find "Justified" series on waves of Internet... After you'll see first moments of this dancy-fancy serial... you'll be cuming :D I swear it's a f***ng "south whoopee do" :) !
Useful tutorial, and nicely done.
Let me ask a question (@SpiritCrisis, if he likes to answer): Where is he from? I love the accent, but, not being native myself, I'm unable to locate it.
Thanks for watching :). I am actually from Alabama lol but I try to use a range of inflections and accents to keep people entertained since most tutorials are very boring and not to mention lacking in explaining material.
Just to comment on the content:
If you want the light probe to illuminate the objects in a photorealistic manner, do not use ambient occlusion, but use environment lighting at strength 1 with sky texture. If it is a full and proper HDRI, you don't need to add more lights.
...and switch to cycles. (BTW, is cycles handling HDRIs correctly these days? I had peeked at some threads on BA about patches to allow it to take advantage of the full dynamic range - but didn't understand most of it, and not sure where cycles development is ATM...)
Never had any problems with HDRi on Cycles myself.
"lesss load up da blendarr" haha love it. good tutorial!
to me all the bullshit talking sucks .. con't even finish watching the tutorial..
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