Using Light Probes and Angular Mapping

SpiritCrisis writes:

This is a basic overview of how to set up a Ang map/ using probes/ using visible background images.

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    11 thoughts on “Using Light Probes and Angular Mapping

      • Thanks for watching :). I am actually from Alabama lol but I try to use a range of inflections and accents to keep people entertained since most tutorials are very boring and not to mention lacking in explaining material. 

    1. Just to comment on the content:
      If you want the light probe to illuminate the objects in a photorealistic manner, do not use ambient occlusion, but use environment lighting at strength 1 with sky texture. If it is a full and proper HDRI, you don’t need to add more lights.

      • …and switch to cycles. (BTW, is cycles handling HDRIs correctly these days? I had peeked at some threads on BA about patches to allow it to take advantage of the full dynamic range – but didn’t understand most of it, and not sure where cycles development is ATM…)

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