Making-Of: Low-Poly-Model “Kreatur”

By Zacharias Reinhardt.

Zacharias

here is a short making of a low poly model, I made a while ago. The conceptart and textures are made in photoshop and the 3d model in blender 2.6. The text in the video is in german, but I think it’s not hard to figure out what it means. If you like it, it would be great if you post it on your awesome website!


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Thanks!
  • http://www.facebook.com/people/Paul-Murphy/100003276451924 Paul Murphy

    Same person who did the raptor from a few days ago? I love all these Dinosaur’s popping up all over the place. 

    • http://twitter.com/psion psion

       Yeah, but you’ve gotta watch where you’re walking.

      Oh! You said “popping”! Sorry.

      • Dusty

         LOL!!!!

    • http://www.facebook.com/people/Zacharias-Reinhardt/100001963983412 Zacharias Reinhardt

       Hey Thanks, but I’m not the same person who did the other great raptor! ;)

  • http://www.facebook.com/deadlandchronicles T.E. Mencer

    I hate you.
    Only because you’re freaking awesome.
    So in the end that’s a compliment … bizarrely. 

  • http://twitter.com/Sslaxx Stuart Moore

    Not all that long back, that would’ve been considered a “high-poly” model…

  • http://www.facebook.com/people/Jerry-Perkins/1537362116 Jerry Perkins

    This is so awesome. I am trying to master that same workflow. You have a very nice model there sir.
     

  • http://3d-synthesis.com/ Philippe ROUBAL

    Great model and texturing. Good texturing with Baked RGB Normal texture can give a really high poly look to a low poly model. A low poly model is easier to animate and uses less computing power… the drawback is that you have to model the high poly model as well !o)

  • Mike

    Could you say please how did you turn it into low-poly? 

  • TheElwolf

    @cf692868866ff4500c51c8bddb22f139:disqus The Low-Poly IS the original. What you do is you duplicate the Low-poly object (in this case, the dino) and you sculpt the low-poly level by level until you obtain the lev of details you want. Then create a normal map and a bump map out of that high poly sculpt you just made. (You must UV unwrap the model first.Then from the UV editor save images accordingly) Return to your first L-P object and apply the images accordingly. (Bump map and normal map images must be linked specifically to properly play the role they are meant to.) Use the texture editor to do so.

    Now the above is no way a proper ”how to do” if you you’re lost at what I wrote but there are at least a few good tuts on the net to show you exactly that. 

  • Dusty

    I love these models!! Very well made!

  • Udo

    Beautiful work!

    I would love to see you make Arzach’s pterodactyl mount (ref: Moebius), I think you’d do an amazing job at that one, too. :)

  • http://MacroManJr.blogspot.com/ Brian Lockett

    Man, this motivates me! All these nice dinosaur models lately!

  • Mike

    TheElwolf
    Thank you very much for the explanation, I’ve got it!

    • TheElwolf

      no problemo :)

  • surt

    Golden Axe?

  • Sd

    Great, model, but am I missing the tutorial link or making of, this is just a final render, I thought it was a tutorial of sorts, or atleast a timelapse?