Cycles Wireframe Shader

By Agus.

Agus writes:

I came up with an idea how to make a node setup to render wire frame in Cycles with adjustable thickness.
Enjoy

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    8 thoughts on “Cycles Wireframe Shader

      • Funny. last time I brought that up, people were flaming at me: “THINK ABOUT THE POOR PEOPLE WITH DIALUP! the people that get 2KB/s!” and I then did some tests. something like 12 unique textures and 12 unique materials only created a filesize of a couple hundred KB. but yet they were still like “THINK ABOUT THE ….”.  Since then I’ve seen countless requests for presets  yet no one flames those people.

        Maybe people have forgot about the poor people with dial-up in africa (that was the main argument) and are ready for presets now? I hope (minus the forget part).

        • Yeah well it’s the same everywhere. New things are generally frowned upon. A friend of mine frequently tells me developers may say something can’t be done and after a while it’s been integrated into blender. :P

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