LuxRender 1.0RC1 Released

The LuxRender team has released a major update.

LuxRender writes:

Surprise! Here is a brand new release candidate and we decided to jump the version number to 1.0 to emphasize the fact that LuxRender is a production ready application as is constantly demonstrated by the various artists using it. It still has a few rough edges that we’ll try to polish in the next few weeks to get the best final possible. To meet that goal we await your feedback.

We are bundling SLG (Small Lux GPU) with this release because it is lightning fast and pretty usable even with its highly experimental status.

Thanks to all those who have made this release possible, especially new developers who have joined the team since the v0.8 release.

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    16 thoughts on “LuxRender 1.0RC1 Released

    1. One of the points with Cycles is to develop a rendering API, so the LuxRender team can make LuxRender integrable with Blender the same way Cycles is.

        •  Cycles from what I understand is an external engine by it’s nature and uses the API, so it must be in there already. I could understand there being reasons not to integrate with it quite yet though, it very well might still be subject to large changes.

    2. I LOVE LUXRENDER.  I can’t say it’s fast, but it’s easy and gives great result.  I’m downloading it, and can’t wait to render whatever I do next.

    3. Yes!  I love LuxRender!  It’s not the fastest thing around (yet), but it’s well worth the wait as it certainly produces some beautiful results.  And I love finally seeing it as “version 1.0″ now (well, “1.0rc1,” but the official 1.0 stable release is coming!) Thank you, LuxRender developers!

    4. im not exactly sure how the cycles render engine is implimented in Blender… but all of the menu’s, render settings, material settings are done by the Python UI API… so making custom menus that reflect the options available is fairly easy. Look at the 3Delight python script done by Matt Ebb.

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