By Simon Lachapelle
Simon writes:
Just want to share with you my first character done in Blender. He's one of the Gorillaz Character.
Modeling: Blender/Maya
Uv unwrap: Roadkill
Sculpt and textures: Mudbox
Render: Blender Cycles renderer
Link
By Simon Lachapelle
Simon writes:
Just want to share with you my first character done in Blender. He's one of the Gorillaz Character.
Modeling: Blender/Maya
Uv unwrap: Roadkill
Sculpt and textures: Mudbox
Render: Blender Cycles renderer
Link
6 Comments
This is amazing, looks very good. I really need to finish my character.
What part of it did you do in Maya?
I thought this was an actual character from the latest “Gorillaz” video. :)
Which, if you haven’t seen it, is bloody amazing. http://www.youtube.com/watch?v=yNeF30RverQ
Looks great, I'm curious as to why you used blender, maya and mudbox, what where the advantages of spreading you're workflow between the different packages?
well done, but he looks gross. But I assume that's what you intended.
Thanks Guys!
Nickbenkhoo:For the maya part, in fact, I only used the cleaning tool because I had some issues with my mesh..
fugifunk: I used Mudbox instead of the sculpt feature in Blender because this was an homework for school. (And Maya for cleaning purpose)
Lawrence : Yeah, I'm a big fan of Gorillaz, I've seen the clip the first day it was online!
LiquidForgeStudios:Yeah, it was intended. Murdoc look a little like a zombie..Here is the reference picture that I used.
http://a1.ec-images.myspacecdn.com/images02/138/fa51be89194641d38eaf1c21c1c8ddd7/l.jpg