Alex Telford explains how to create a library of mouth shapes and other expression components, in a series of 14 videos.
Alex writes:
We have another blender tutorial for 3D world magazine
This time we take a look at rigging a character with a phonemes library, and then we take a brief look at how we would go about lip synching.This is a very long tutorial (broken into 14 videos) to get as much detail in as possible while sticking to the time constraints :)
Apologies about my voice getting a little dry by the end of it
Link
9 Comments
This ... is going to take me a while to go through. But the subject seems worthwhile!
I am very excited about this. I am going to take my limited time and dedicate as much of it as I can to this tutorial.
I am very excited about this. I am going to dedicate as much of my limited time as I can to this tutorial.
This tutorial is a long waited topic for me.
yep long but in text format it would have been easier and faster. But people can't read anymore...
There is a text version in the magazine :)
The video allows me to go into more detail than I can in the small space i get in 3D world :)
This is the best tutorial series I have seen so far on animation poses and shape keys. Thank you for all the careful explanations and examples. I never really understood how this all worked until watching this series. Thank you. I'll definitely be visiting http://www.3dworldmag.com again in the future!
Please let me know if you have a ready 'dictionary' (pose library) of phonemes/diphthongs for the entire alphabet to be used in lip syncing in character animation in Blender.
I do have a basic pose library but I was looking for something more comprehensive,
I wish I could get a copy of issue 154 of 3d world. It doesn't even have an independant web site.