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Dynamic Paint with Particles

By Micah Massman

Micah writes:

Hello! This is my first Blender tutorial. In this I go over how to set up a scene using dynamic paint and then a particle system using that dynamic paint to reveal some cloned cubes along the surface of a sphere. By the end you will know how to setup an abstract image using Cycles to render this out. Check it out and please tell me what you think! I look forward to your comments.


  • Anthony

    Tutorial looks great. I'll be sure to check it out in full later.

  • Info

    Nice tut, it's interesting to see how things i do in Cinema 4D's mograph module can be implemented in Blender, thanks for sharing. Look forward to see more in the future.  

    • DimitrisC

      True that. I'm a Cinema 4D user as well and have some Blender tuts -on my site.
      On topic: Great result and sweet tutorial. Really hope to see more from you Micah.
      Sorry for invading this post btw.

    • Micah M.

      Thanks!  I work in c4d all day at my job and this started as a test to see if I could get mograph like effects going in blender.  Thank you again for checking it out!  I hope to make some more tutorials in the very near future.

  • Ricbena

    Amazing! well explained

  • Some

    Pyrite, baby, yeah!!! Gorgeous!

  • Kirill Poltavets

    Cool! Very creative usage of Dynamic Paint!

  • terry

    Very nice tutorial. Never had DP explained his clearly using all the cool effects. Your a natural.

  • Jim Voight

    Thanks for the tutorial.  I wish I had C4d I'm trying teach my self more mograph effects. 

  • Andersm83

    absolutely brilliant.... i can't wait to see much more from you :-)

  • Viktorija Nesterenko

    Thank you. It is very useful.

  • Hod717

    Thank you for this tutorial very interesting, clear and precise, I hope you have other ideas of tutorial that I could inspire me.

  • Lawrence D’Oliveiro

    Just a tip about smoothing out those camera rotations, you’re going to have that problem every time when you try to mix translations and rotations, because the rotations are being interpolated around the centre of the camera. To interpolate them around some other centre, put an empty at that centre, parent the camera to that empty, and rotate the empty instead.

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