Dynamic Paint with Particles

By Micah Massman

Micah writes:

Hello! This is my first Blender tutorial. In this I go over how to set up a scene using dynamic paint and then a particle system using that dynamic paint to reveal some cloned cubes along the surface of a sphere. By the end you will know how to setup an abstract image using Cycles to render this out. Check it out and please tell me what you think! I look forward to your comments.

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    13 thoughts on “Dynamic Paint with Particles

    1. Nice tut, it’s interesting to see how things i do in Cinema 4D’s mograph module can be implemented in Blender, thanks for sharing. Look forward to see more in the future.  

      • True that. I’m a Cinema 4D user as well and have some Blender tuts -on my site. blendbend.com
        On topic: Great result and sweet tutorial. Really hope to see more from you Micah.
        Sorry for invading this post btw.

      • Thanks!  I work in c4d all day at my job and this started as a test to see if I could get mograph like effects going in blender.  Thank you again for checking it out!  I hope to make some more tutorials in the very near future.

    2. Thank you for this tutorial very interesting, clear and precise, I hope you have other ideas of tutorial that I could inspire me.
      soon

    3. Just a tip about smoothing out those camera rotations, you’re going to have that problem every time when you try to mix translations and rotations, because the rotations are being interpolated around the centre of the camera. To interpolate them around some other centre, put an empty at that centre, parent the camera to that empty, and rotate the empty instead.

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