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Yaya - Grandma

13

By DcVertice.

DcVertice writes:

I want show my last character, a personal proyect to make a complete character in Blender. I have used Blender Internal and the hair is made with particles. I'm not satisfied with the final result of the hair, it gave me a lot of problems and I cannot make a rig for the hair. But I don't see other way to make the hair and I don't want spent more time in this model for now. Maybe in a future I'll change the hair with other style.

Software: Zbrush, Blender and a few of post-pro with Photoshop
Thanks

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About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. really, really awesome! Great technique! I hope one day Blender could be the real alternative to ZBrush! Compliments! 

  2. Zinc_chameleon on

    Very important point here: can multiple armatures connect to each other in a object relations sequence? It would be great to have a single head/body armature, and then be able to attach wig armatures to it dynamically.  This would really make underwater and wind hair effects work easily, and all is needed is a UV alpha map for the strands. 

  3. Mirek Ku?era on

    ...lokss like my mother in law. EXACTLY. Fortunately she dont speaking anything in this picture. Great job!

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