Advertisement

You're blocking ads, which pay for BlenderNation. Read about other ways to support us.

3d people scanning with Kinect and Blender

15

Dutch Design and Video Production Company Captain Video captured visitors of an event in 3D using a Kinect and Blender.

Kees Veling writes:

For a Congress in the Carré in Amsterdam we used a Kinect to make 3D scans of visitors. We wanted to scan as much people as possible so we scripted blender to read and rename the kinect files and set up the scene and animation.

We scanned more than 60 people in an hour. The animations were shown as the people entered the main room for the presentation and during the keynote speech. For this youtube video we rendered a stereoscopic version.

Links

15 Comments

  1. Jan the Freeze on

    The script probably works in 2.62 it is just that Rob still works in 2.49 because he cannot get used to the new interface : )

    •  Never did pick up Blender until the new interface so I will have to disagree, but I respect your right to your opinion. :)

      • Yeah, also have to disagree...I liked the old interface, but I definitely think the new interface is a vast improvement in my opinion. But as Nick said, to each their own :)  

  2. Hyper good !! ;-)

    It's possible to ask at Sergey (Mango team) to create interpolation between the 3d-space-whole, when one human--part-member hide another member-part... like the motion-tracking... ??? Blender search into the X=30 last frames what is lack (3d-surface of the the human) into the current frame, to complete this...!!?

    It's possible to create a logic brick for Game Engine to move player-object

    Sévérino ! ;-)

Leave A Reply

To add a profile picture to your message, register your email address with Gravatar.com. To protect your email address, create an account on BlenderNation and log in when posting a message.

Advertisement

×