3d people scanning with Kinect and Blender

Dutch Design and Video Production Company Captain Video captured visitors of an event in 3D using a Kinect and Blender.

Kees Veling writes:

For a Congress in the Carré in Amsterdam we used a Kinect to make 3D scans of visitors. We wanted to scan as much people as possible so we scripted blender to read and rename the kinect files and set up the scene and animation.

We scanned more than 60 people in an hour. The animations were shown as the people entered the main room for the presentation and during the keynote speech. For this youtube video we rendered a stereoscopic version.

Links

Be Sociable, Share!

    15 thoughts on “3d people scanning with Kinect and Blender

    1. Hyper good !! ;-)

      It’s possible to ask at Sergey (Mango team) to create interpolation between the 3d-space-whole, when one human–part-member hide another member-part… like the motion-tracking… ??? Blender search into the X=30 last frames what is lack (3d-surface of the the human) into the current frame, to complete this…!!?

      It’s possible to create a logic brick for Game Engine to move player-object

      Sévérino ! ;-)

    Leave a Reply

    To add your profile picture to your comments, register your email address on Gravatar.