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Freestyle integration update

13

Maxime Curioni and Tamito Kajiyama give an extensive update on the integration of the non-photorealistic renderer Freestyle in Blender.

From the Freestyle integration blog:

The Blender Freestyle branch spent a few months of relatively less development activities due to limited time resources. Here is a short summary of new features and bug fixes since the last blog update.

Changes include:

  • New features and changes in the Parameter Editor mode
  • Fix for degenerate triangles in imported mesh data
  • A list of bug fixes and miscellaneous improvements

Link

About the Author

Avatar image for Bart Veldhuizen
Bart Veldhuizen

I have a LONG history with Blender - I wrote some of the earliest Blender tutorials, worked for Not a Number and helped run the crowdfunding campaign that open sourced Blender (the first one on the internet!). I founded BlenderNation in 2006 and have been editing it every single day since then ;-) I also run the Blender Artists forum and I'm Head of Community at Sketchfab.

13 Comments

  1. Nice work but waiting for ages to see FreeStyle in Blender trunk. know somebody an ETA for trunk integration of FreeStyle?

  2. Last time I used it I was disappointed about how it handels lines in animation. They were flickering and strobing from frame to frame.. not smooth at all. I hope something has been done about it. Had to do it in Maya afterall.. client almost droped the project.

  3. every time i try to install freestyle it never works. win7 and ubuntu both produce different errors.

    i'd love to use it, it looks amazing.

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