Maxime Curioni and Tamito Kajiyama give an extensive update on the integration of the non-photorealistic renderer Freestyle in Blender.
From the Freestyle integration blog:
The Blender Freestyle branch spent a few months of relatively less development activities due to limited time resources. Here is a short summary of new features and bug fixes since the last blog update.
Changes include:
- New features and changes in the Parameter Editor mode
- Fix for degenerate triangles in imported mesh data
- A list of bug fixes and miscellaneous improvements
Link
13 Comments
Looks great. This rendered can give great effects as seen on "Development update" link at the "Freestyle artwork" section.
love it! Thank you for all the hard work!
I love free style. thinks guys
Nice work but waiting for ages to see FreeStyle in Blender trunk. know somebody an ETA for trunk integration of FreeStyle?
I'd also like to know that.
Great job so far btw!
Any likelihood of intersecting geometries (i.e., edge detection) being handled correctly in the future of Freestyle?
Last time I used it I was disappointed about how it handels lines in animation. They were flickering and strobing from frame to frame.. not smooth at all. I hope something has been done about it. Had to do it in Maya afterall.. client almost droped the project.
download?
yeees looks great, blender n1
awesome
every time i try to install freestyle it never works. win7 and ubuntu both produce different errors.
i'd love to use it, it looks amazing.
yeah i'm curious when freestyle is going to merged into trunk?
I really want it! it's looks GREAT