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Car paint shader with flakes for Cycles

Monsterdog at Blenderartists.org came up with some good ideas about how to start a good car paint shaders with built-in metallic flakes.

You can follow the discussion about this material in the Blenderartist thread. The old normal node approach in Blender Internal can now be done with a dedicated fresnel node in Cycles producing perfect iridescent shaders with two colors cekuhnen designed.

Enjoy!

Links:

27 Comments

  1. CGI Trainer / Peter Drakuli? on

    Excellent work,I must say...I made a tutorial on this,it's been a while now,but I think your approach is a step forward towards a good "car paint" shader...

  2. DC I started the thread but monsterdog started the fist node layout and the refinements I added are based on his foundation and work so I give him all the credit ;)

  3. DC no problem I am also the person who wrote this news feed ;) But I corrected you text because half of this is also my work - but I really dont care about credits here. Its free for everybody have fun using it.

  4. Lawrence D’Oliveiro on

    As a programmer, I see nodes as a programming language (of the form known as a “data-flow diagram”). And in any programming language, you need the ability to add comments to explain why a piece of code is doing something. Do you think Blender’s nodes could benefit from something like this? All it would be is a node with no terminals, containing an editable text block, that you could position next to some other nodes to indicate that it applies to them.

    •  - or add a note button to frames, so that comments could be arranged by frames ?

      Best regards,
      Anders Otte.

  5. Lawrence

    this was proposed today at Blenderartist and I strongly think that this type of node like a comment tool in Word would  be highly useful!!!

  6. Johnrhutchison on

    Thanks for your responses but it doesn't work for me. Tried downloading again. When I open it it automatically selects Cycles. But I just get grey when I hit F12.
    Tried appending to a new document, still no go even though the default cube did render.
    Another curious thing is that I can't put the scene into solid mode.In rendered mode I see the sampling happening as in the numbers turning over...
    Ah have just tried appending the materials and that works, so all is good...Thanks anyway for the replies.

  7. When I render stuff in cycles I always get little black dots all over the place. Is it because my PC isn't good enough or is there something else I can do to fix it? 

    • Increase the samples in the Render/Integrator panel. If your refering to the above blend file you might have to wait awhile for the rendering to clear up.

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