The Google Summer of Code is ready for applications!
Ton Roosendaal writes:
Here's the notes from today's meeting.
1) Blender 2.63 progress
- Reminder: release schedule & targets.
- Campbell reports on BMesh.
- Better Python docs. Added documentation on updating Python scripts to new BMesh API. Further, an 'inset' tool was added, and a lot of fixes and Python API improvements done.
- Bug reports still stream in! Just over 20 per day... we'll be busy!
- Proposal: do a beta testbuild this week, to get a decent test/reference build for reporters.
- Thomas Dinges mentions that Blender svn isn't very stable now. Putting everyone's focus on fixing bugs is much needed! Meeting agrees on bugfix-only for now, and will review next week whether test/fixing period will be extended.
2) Other projects
- Daniel Genrich is working on smoke simulation; to allow moving objects to move smoke around. He had to do quite some bugfixing along the way, so it'll take longer than expected.
- Campbell points everyone at the coding style, for which now a wide consensus exists. Please try to follow this!
3) Google Summer of Code
- Tomorrow student application starts! Mentors can also still apply now.
- The main Blender page on the GSoC site.
- Question: do we get a poster for advertisement? Gottfried Hoffman will make one with fluid simulation image, to put on walls in University of Erlangen (Where Nils Thuerey graduated). It would be wonderful if we can get Erlangen to adopt Elbeem for student projects in general.
11 Comments
Hey Bart, small error on the second Python Docs link ("updating Python scripts to new BMesh API"); it links to two URLs. =)
-Patrick
Fixed, thanks!
on a cycles related note, does the new AMD 12.4 driver sporting OpenCL 1.2 support herald the new dawn wherein AMD drivers are robust enough to run cycles on the GPU?
I sure hope so.
I'm going to make a bold prediction here though: OpenCL-based GPU rendering will not really be given the light of day in Blender development for the next few years at least - if ever. It just seems that they've decided that CUDA is good enough for them - its depressing me!
If you read the interview on BlenderDiplom ( http://www.blenderdiplom.com/index.php/interviews/item/84-interview-brecht-van-lommel-on-cycles ) with Brecht van Lommel you will realise that OpenCL is supported on Cycles. One of the question read as follows: BD: For GPU rendering, Cycles is supporting both OpenCL and CUDA. Why this decision?BvL: Actually the languages are very similiar. OpenCL just has a few more restrictions that CUDA. Once you restrict yourself to the featureset of OpenCL it's very easy to also compile for CUDA and CPU. The CPU thing is very important because many people don't have a suitable GPU or you got a scene that needs a lot of memory. OpenCL is also very important since it is supported by both AMD and nVidia. CUDA has the superior performance so it's usefull to support both all three. So every user can choose the option that best suits his hardware.
coooooooooooool!!
This are really great news. Animateable objects are coming to smoke simulator....WOW! :-P. Does somebody know if there is a dev blog where Genscher is posting his results. wxtools[dot]com (his former blog) seems to be down.
Anyway awesome!
Holy smoke simulator! I'm looking forward to everything these fine developers are developing, but I have to say that now I'm particularly interesting to seeing that new addition of allowing moving objects to move smoke around!
Inset ;)
"Thomas Dinges mentions that Blender svn isn’t very stable"
Will it ever work work with Intel Graphic Cards?
If you are having specific issues with Intel graphics, please report it in the bug tracker: http://projects.blender.org/tracker/?func=add&group_id=9&atid=498