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BGE Candy Branch: realtime SSS and area lights

The Blender Candy branch includes few new very interesting features for the BGE such as realtime SSS and Area lights which can be previewed in textured mode right inside Blender through using the logit brick light highlighting tool.

Planned and WIP Features are:

  • Volumetric Lights and shadows
  • Parallax Maps
  • Composite nodes



  • blengine

    holy damn, thank you mokazon and martinsh! I was just wondering if the bge still had any devs playing with it still.. now I'm wondering if benoit has been working any of his magic behind the scenes still

  • Danur

    WOW...,  bge have bright future,  

  • Peter Cassetta

    Now that looks awesome! Realtime reflection ahoy!

  • Ludovic_L

    Wow. Really good to know that there are people still working for the BGE. To have parallax mapping for the BGE thats gonna be awesome!!

  • FengL0ng

    I'm dying for parallax mapping : D
    please don't forget to add a material option too to include it in renderings!

  • Mokazon

    There are linux and windows build aswell:

    Thanks guys!

    • Bart Veldhuizen

      I added the links to the post, thanks!

  • T.E. Mencer

    Hot diggity dog! I use the BGE all the time so it's great to see real progress on it! Real time SSS is going to be fan-flippin-tastic!

  • Kriss

    When I read the title, i thought...must be Martins Upitis.. :D

    Greetings from LV Martinj! ;)

    • Karlis Stigis

      No manis arii sveiciens. :)

  • LswaN

    Wow, that looks pretty cool, maybe I'll have to start learning the BGE so I can try this stuff out!

  • Sebaskt

    This sounds very good!

  • Luis Robles

    This is awesome!!! Going to spend some days playing around with it 

  • sunrises

    It would be nice to have windows and linux build links there in the main article link section!

  • sunrises

    It would be nice to have windows and linux links in the link article's section!

    • Bart Veldhuizen


  • Blendiac

    Damn! That's some *nice* BGE candy! Thanks for working on this Mokazon!

    I still have a dream that one day we're going to get together a crack bunch of coders (think Mokazon, Moguri, Kupoman, Ideasman42, Benoit, Matinsh...) and an allstar team of artists (Carlos of Super Blender Galaxy, Haidme of Krum, Pablo from Yo Frankie etc) and get a kickstarter up to not just create a great BGE showcase game, but really improve the engine itself along the way, Blender open movie style. I'd be prepared to bet, if we looked at a decent 6 month salary for all of them and some money for the other parts (infrastructure etc) and put it on kickstarter, we'd get it funded in no time.

    It feels like so much of the future of 3D is in games. I think if we could kick start the game engine (heck, or even GameKit) with a high caliber game the way that the open movies help kick the rest of blender into shape, that Blender as a whole would have a much brighter future.

    Anyway, this is a great start, and I'm deeply grateful to Mokazon for making it happen. The area lights are particularly sexy!

  • Brian Lockett

    Wowser!  Man, this is great!  I'm glad work is still being done on the BGE!  I've been waiting for parallax mapping and Area lights for years!  But the real-time SSS, volumetric lights and shadows, logic brick link highlighting, and composite nodes are just awesome!  Thanks a million, Mokazon and Martinsh!

  • Wray Bowling

    The Future's So Bright That I Gotta Wear Shades

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